

Yea, so you mean PROCESSED in the sense that as long as I save the 3dm file as a 3dm its fine? My goal is to save the torso from the hips down to the ankle as ONE PIECE or split it at the crotch vertically - into ONE LEG with half the upper (Buttox) torso to the belt line - and make it one piece with either CURVE NETWORK or LOFT… I suppose, and make it UV SMOOTH and make it UNFOLD for pattern cutting. I’m living in China now - been here 5yrs trying to make a model for leggings design. Read out interview with the developers of UNFOLD3D.Micha, remember ‘fractionalist’ from the good old days about 20 years ago? I was the troublemaker trying to make knots? The whole forum was in a knot! Well, I’m back! I see you’re still slogging along in Rhino? What other addictive software are you using? Unwrap 3d? 3dCoat? Marmoset? Moi3d? I’m thinking my work is better suited for organic modeling in 3dCoat, and frankly I prefer Marmoset to KeyShot, and Knald for texture maps. The plug in contains the two main features of the standalone : Unfold and Optimize. Unfold3D plugin is now included in standard into Maya 2015.

Align points : will align the selected points (no constraints).Select Similar Islands : will select other islands having the same topology.Select Borders : will select each edges of the frontiers of selected islands.In island selection mode, the selected islands are best fitted / squared into the underlying square In island selection mode, a click into to square label selects all islands inside the square Each island are packed into the underlying square Now solve complex topology errors and write them into the OBJ files at export.

Major improvment for “dirty Meshes” when importing OBJ.New 64bit Unfolding core, that can unwrap very big meshes (up to a million triangles).
